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Player Liquidity – Not just the money, but how many players you got?
December 17th, 2021
When someone walks down the board game aisle of a hobby store\*, they might notice the markings for the number of players a game can support. Chess? 2 players. Settlers of Catan? 3, 4, 5 or more with expansions. Bridge? 4 players (exactly).
the Composability Fantasy
December 10th, 2021
Ever since Loot Project exploded, and I heard a poker player bought a bag of randomly generated words for a million dollars, I’ve been thinking about composability: the major innovation of Ethereum over its predecessors.
Welcome to the Matrix: 5 ways NFTs will remake the economy for writers
December 2nd, 2021
Writers don’t get paid on time. They get paid very little. When the money does come, agents and managers, lawyers and publishers take huge percentages.
I pay $5K to play Pokemon now.
November 26th, 2021
An underrated and important leap in game development that occurred with the ubiquity and spread of free-to-play/freemium games was the shift away from paying upfront for a game’s content.
November 19th, 2021
EV means expected value. We use it in poker to judge the quality of our decisions, independent of the outcomes. When you lose $900k, it’s useful to know whether you played great and got unlucky... or just played like shit.
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