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Player Liquidity – Not just the money, but how many players you got?

Publisher
EV
December 17
When someone walks down the board game aisle of a hobby store\*, they might notice the markings for the number of players a game can support. Chess? 2 players. Settlers of Catan? 3, 4, 5 or more with expansions. Bridge? 4 players (exactly).
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the Composability Fantasy

Publisher
EV
December 10
Ever since Loot Project exploded, and I heard a poker player bought a bag of randomly generated words for a million dollars, I’ve been thinking about composability: the major innovation of Ethereum over its predecessors.
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Welcome to the Matrix: 5 ways NFTs will remake the economy for writers

Publisher
EV
December 02
Writers don’t get paid on time. They get paid very little. When the money does come, agents and managers, lawyers and publishers take huge percentages.
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I pay $5K to play Pokemon now.

Publisher
EV
November 26
An underrated and important leap in game development that occurred with the ubiquity and spread of free-to-play/freemium games was the shift away from paying upfront for a game’s content.
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Gold rush

Publisher
EV
November 19
EV means expected value. We use it in poker to judge the quality of our decisions, independent of the outcomes. When you lose $900k, it’s useful to know whether you played great and got unlucky... or just played like shit.